Looking for a Protegee

I am looking for a protegee who I can teach about the Bonnie's Fitware, Inc. business and who would eventually take over the business. If this is something that interests you - then email Bonnie (bmohnsen@verizon.net) your resume, a list of skills that you would bring to the table, and why you would be interested in this proposition.


Standards-Based Materials

We have assessments for National and California grade level standard along with the assessments for the unit level standards leading up to these grade level standards. The assessments and tools are located with the lesson plans. The assessments, tools, and rubrics are located in the electronic portfolios. Customers have requested that we sell just the standards with assessments, tools, and rubrics in a PDF. Well, you ask and we deliver. Over the next month we will reformat our materials and sell pieces while continuing to sell complete packages.

Today we present a booklet with over 100 6-point motor skill rubrics based on the standard - "Demonstrates the correct technique." Directions also are provided on how to adjust the rubric for other standards.

Click here for more information.

Next up:

Booklet containing assessments for NASPE Grade Level Standards

Booklet containing assessments for California Grade Level Standards


What are Web Quests?

Web Quests were originally created by Bernie Dodge as a means to search the World Wide Web purposefully through cooperative learning, the process of inquiry, and problem- based learning. In Web Quests, students are given an authentic problem to solve along with Web resources on the topic. Students typically work in collaborative groups or teams. Each student explores the linked sites related to his or her specific role on the team. Students then teach what they have learned to the other team members. Finally, higher level questions guide students toward more challenging thinking and a deeper understanding of the topic being explored. A well-written Web Quest demands that students go beyond fact finding. It asks them to analyze a variety of resources and use their creativity and critical thinking skills to derive solutions to a problem. Research (Lipscomb, 2003) indicates that students often find Web Quests interesting and fun, and that the activities before and after Internet research are important in guiding that research as well as future research.

Web Quests have six parts:

1. An introduction that sets the stage and provides compelling background information.

2. A task that is clear, do-able, and interesting.

3. A set of relevant sources needed to complete the task.

4. A description of the process the learners should go through in accomplishing the task, including roles that different individuals play.

5. Guidelines on how to organize the required information.

6. A conclusion that brings closure to the Web Quest, including reminding the learners of what they have accomplished and learned.

Example of a Personal Trainer Web Quest

Sample Client:

Michelle is a 17-year-old high school junior. She stands 5' 6" tall and weighs 135 pounds. Michelle is involved in Key Club and sings in the school choir. Michelle spends her evening hours talking on the phone, watching TV, and/or hanging out with her friends. Michelle's family isn't big on family meals, so Michelle is responsible for preparing most of her own meals. Michelle doesn't eat breakfast, eats fast food a lot, and is on a first-name basis with the fine folks at Taco Bell. Michelle feels her body may still be growing but is concerned with the fact that some of her clothes are getting tight. She would like to drop a few pounds.

Outcomes:

Find the appropriate goal weight for Michelle.

Develop a weekly exercise program for Michelle. Develop a one-week menu for Michelle.

Provide Michelle with helpful tips.


November Instructional Software Special - 25% off for November

Use Coupon NOVX2014 at check out for a 25% discount off

Body Management

Appropriate for grades 5-12.

This software provides information (text, graphics, 3d images, video) on body management (stunts, tumbling, gymnastics, and circus) skills, techniques, routine development strategies, training, and teamwork. It addresses all national and state standards related to body management, including the areas of aesthetics, benefits, exercise, facilities and equipment, history, motor development, motor learning, psychology, rules, skills and biomechanics, sociology, and strategies.

The software includes numerous interactive labs that address routine development, motor learning concepts and principles, biomechanics concepts and principles, and an analysis lab.

This program is perfect for in-school instruction as well as online instruction.

$112.50 (with discount) for a single copy that goes on the teacher's computer.

$450 (with discount) for site license - put it on every computer at your school and let students put it on their home computers.

Click here for more information.

 

Elementary Body Management

Appropriate for grades K-5

This software provides information (sound, text, graphics, 3d images, video) on body management skills (stunts, tumbling, circus skills), movement qualities, routine development, and teamwork. It addresses all national and state standards related to elementary body management, including the areas of aesthetics, benefits, exercise, facilities and equipment, history, motor development, motor learning, psychology, rules, skills and biomechanics, and sociology.

The software includes numerous interactive labs that address skill identification, motor learning concepts and principles, biomechanics concepts and principles, and routine creation.

This program is perfect for in-school instruction as well as online instruction.

$75 (with discount) for a single copy that goes on the teacher's computer.

$300 (with discount) for site license - put it on every computer at your school and let students put it on their home computers.

Click here for more information on Elementary Body Management.

Discount is available now through November 30, 2014.


Windows 8 Tip

Connecting your Camera to your WIndows 8 Computer

1. Plug the transfer cable's small end into your camera, and the larger end into your computer's USB port, a rectangular looking hole about 1/2 inch long and 1/4 inch high. USB ports live on the back of the older computers, along the front of newer computers, and along the sides of laptops and tablets.

2. Turn on your camera (if it's not already turned on) and wait for Windows to recognize it. If you plug in an Android smartphone, be sure to tell it to connect in "Camera Mode" mode rather than "Media Device" mode. In your computer screen's top right corner, a little announcement box lists your camera's model and asks you to "Tap or click to choose what happens with this device."

Note 1: If the announcement box fades away before you have a chance to open it you're not lost. Turn your camera off. Wait a second and then turn it back on again. The announcement reappears.

Note 2: If Windows doesn't recognize your camera, make sure that the camera is set to display mode - the mode where you can see your photos on the camera's viewfinder. If you still have problems, unplug the cable from your computer, wait a few seconds, and then plug it back in.

3. Choose how to import your photos
Import Photos and Videos: Choose this option to import your photos with the Start screen's Photos app..

4. From the Photos app, select the photos and videos you'd like to import. Then click or tap Import to copy your camera's photos and videos to your computer. The Photos app leaves you looking at your camera's photos and videos, and asks you to choose the ones you want to import. To select individual photos or videos, click them. To select them all, click the Select All button shown in the margin. Click or tap unwanted items to unselect them. After you select your desired photos and movies, click Import. The app then copies all of your camera's photos into your Pictures folder, stashed inside a newly created folder named after the current day's date. The Photos app finishes by leaving you looking at your newly imported pictures in your Pictures folder.


Macintosh Yosemite Tip

Receiving Phone Calls on Mac from iPhone

When a call comes to your iPhone, the call rings on your Mac. You’ll get a notification on your Mac showing you the caller’s name, number, and profile picture. You’ll also hear a ringtone — the same ringtone you have for that person on your iPhone. Click the notification to answer, and your Mac becomes a speakerphone, so you can have a phone conversation and work on your Mac at the same time.

Making Phone Calls on Mac for iPhone

You can click any phone number you see in Contacts, Calendar, Messages, Spotlight, or Safari. If you join a conference call directly from a Calendar event, your Mac enters the passcode for you. To start a call, you can access your iPhone call history in FaceTime, or just enter the digits yourself.

Setting up Mac and iPhone for Phone Calls on Mac

On the iPhone go to Settings > FaceTime and enable the iPhone Cellular Calls option. As the option states, this lets you “make and receive calls on devices signed into your iCloud account when they are nearby and on Wi-Fi.” On your Mac running Yosemite, launch the FaceTime app, open its preferences, and enable the iPhone Cellular Calls option.


How Do You Use Technology in Physical Education

Submit a two to three paragraph summary of how you are using technology in physical education to Bonnie Mohnsen no later than November 15, 2014. The top submissions will win a heart monitor or pedometer, and will be published in the Using Technology in Physical Education newsletter.


How I Use Technology in Physical Education

I wanted to share with you how I am currently using technology in my classroom.  I am a 7th grade physical education teacher and I use technology in my classroom in a myriad of ways.  When we play hockey, most students try to clamor to be the goalie so that they can stand around and not participate.  My method for solving this problem is to require my goalie to wear a pedometer.  They must get a predetermined amount of steps by the end of the class period.  Some choose to jog in place, others are just naturally active.  Whatever way they choose to move their steps will be recorded and they will get their daily points if they meet the criteria.

I also use technology for my assessments.  All of the seventh graders have chrome books in our class.  At the start of every unit, the students take a pretest and at the conclusion of the unit, they take a post test.  I am able to send the tests to my students via their email.  I give them one week to complete the assessment and then I close the test down for further submissions.  I am able to use this technology to assess my students rather than using my class time for written tests.  Flubaroo then grades the tests and I can send the results back to my students.

I have found that enhancing my lessons through the use of technology has created a more engaged learning environment.  My students love taking the electronic assessments and my students that are less motivated, enjoy wearing the pedometer and keeping track of their own results. 

Audrey Hill


Future Looks

Sweat and a Smartphone

A University of Cincinnati partnership is reporting a significant leap forward in health diagnostics that are more accurate than what's available today, yet considerably less invasive than something like a blood screening. It's a lightweight, wearable device that analyzes sweat by using a smartphone.

Read more at:

http://phys.org/news/2014-10-smartphone-hot-health-screening.html#jCp


Elementary Parachute Activity Cards

Task cards come as PDF documents on a CD or in digital format. They print at 8.5 x 11. Sites have permission to reproduce these cards as needed. This set includes 31 task cards on the parachute activities. Each card includes the name, picture, and description.

Click here for more information.


Siri Commands - Talk to Your iPhone

"What's the weather for today?"

"What's the weather for tomorrow?"

"Open Music"

"Post on Facebook 'Going to my state conference today'"

"How many calories in a bagel?"

"How many players on a team handball team?"


Middle School Self Defense Task Cards

Task cards come as PDF documents on a CD or in digital format. They print at 8.5 x 11.

This package includes thirty-three task cards for use in the teaching of a Middle School Self Defense unit. Each card includes the name, picture, and description/critical elements.

Click here for more information.


Excel Tips

IF Function

The IF function has three parts, each separated by a comma. The first part is a test, the second is part is what to do if the test is true, and the third part is what to do if the test is false. The format for the IF function is:

IF (test, true, false)

Use the IF function to calculate how many pieces of equipment should be reordered. With basketballs, for example, you may want to always have 30 in storage; the IF function will compare the number in storage to 30 and determine the difference. If it is less than 30, the spreadsheet calculates and returns the difference (i.e., number to be ordered); otherwise it returns a zero.

The =IF(F2<30,30-F2,0) formula tells the spreadsheet to compare the number in cell F2 to 30 (F2<30) and, if the number in F2 is less than 30, return the difference between 30 and the number in F2 (30-F2). Otherwise, it will return 0.


High School Tennis Task Cards

The task cards come on a CD in PDF or as a digital download in PDF. Sites have permission to reproduces these cards as needed.

This package includes 60 task cards. Twenty-one cards on skills including the name, picture, and description/critical elements and seventeen cards describing self defense scenarios.

Click here for more information.


Research Works

A Toolset for Beach Volleyball Game Analysis Based on Object Tracking

Daniel Link

User acceptance of observation tools for game analysis highly depends on the quality of respective user interfaces. The paper presents three customized, non- commercial tools which were developed for the German national beach volleyball teams. BeachScouter enables coaches to capture live game data via touch screen. BeachTracker uses methods from computer vision in order to track the players and the ball automatically. Additionally, BeachViewer is designed for the quantitative analysis using this positional data, subsequently structuring video footage for further qualitative analysis. Based on the experiences while developing these tools, five design principles for game analysis software are suggested, (a) separating data collection and analysis, (b), minimizing input load during data collection, (c), provision of at least two levels of analysis, (d) using computer vision to reduce the amount of manual inputs, (e) orientation on specific questions of coaches and players.


Fitness: Weight Training Task Cards

The task cards come on a CD in PDF or as a digital download in PDF. Sites have permission to reproduces these cards as needed.

This package includes twenty task cards on weight training exercises. Each card includes the name and a picture of a weight training exercise along with a description.

Click here for more information.


Using Technology in Physical Education Podcast

All of our podcasts/vodcasts are posted here.


 

Are You Backing Up? Are You Updating Your Software?

 


Q and A

Q: How can I use my iPhone to show presentations?

A: Hook up the iOS device directly to an external display with Apple's Lightning to VGA Adapter or, for HDMI, the Lightning Digital AV Adapter. A second way is to use software such as Squirrels' Reflector or App Dynamics' AirServer on a Mac or Windows PC.

Q: Which is a better purchase pedometers or heart monitors?

A: It depends on what you are trying to accomplish. Pedometers measure steps taken - and that is all that it does accurately! Research shows that youngsters should take 12,000-13,000 steps each day in order to meet the physical activity recommendation. Heart monitors measure heart rate.


Wearables - And More Wearables

More and more companies are coming out with wearable sensors for measuring heart rate, motion, and other variables. Check these out - but be sure to ask for their accuracy (validity) and reliability research studies before purchasing.

Nike and Apple

http://www.thedrum.com/news/2014/10/23/nike-and-apple-create-wearable-has-more-stealth-and-more-integrated

Self Loops

http://www.selfloops.com/

Lenovo

http://www.digitaltrends.com/wearables/lenovo-quietly-launches-new-smartband/

Microsoft

http://www.bloomberg.com/news/2014-10-30/microsoft-unveils-fitness-band-app-in-crowded-wearables-market.html


Grants and Fundraisers

Safeway Foundation

The Safeway Foundation supports numerous youth development organizations as well as a broad range of after-school and physical education programs. Local grants are reviewed biannually. For grant requests that are national or multi-regional in scope, requests are reviewed on a quarterly basis.

Grants awarded range between $2,500 and $10,000. Non-profit organizations are encouraged to apply.

Deadline: Rolling

Lowe's Tool Box for Education

For more than 65 years, Lowe's has supported the communities we call home. At a time when schools and community groups are struggling to support the basic needs of their communities, the Lowe's Charitable and Educational Foundation recognizes the importance of financial support.

This year, as a foundation, we are challenging ourselves to seek ways to provide the tools that help our educators and parent groups through today's challenging times efficiently, while providing the greatest impact, with basic necessities taking priority.

Deadline: Rolling


November Web Sites

Health Museum

http://healthmuseum.org/

Games Kids Play

http://www.gameskidsplay.net

Afterschool Project

http://www.theafterschoolproject.org


Standards-Based Physical Education Curriculum

We have completely aligned our lessons, task cards, portfolios, and instructional software to the new national physical education standards and grade level outcomes outcomes. Spend some time getting to know our curriculum. Click here for access.

Movie on our Elementary Physical Education Curriculum: http://www.pesoftware.com/demos/Elemcurr.mov

Movie on our Middle and High School Physical Education Curriculum: http://www.pesoftware.com/demos/MS_HS.mov

The movie (above) address the California version; however, we have both a California version and a National version. The National version is specific to the National grade level outcomes and common core links.


Instructional Software

We have completed our Sport Complete Instructional Software and Health Related Fitness Complete Software which may be used for live instruction, online instruction, flipped instruction, or hybrid instruction. Here is a comprehensive list of our instructional software.

The instructional software is aligned to our PK-High School Standards-Based Physical Education Curriculum (including task cards and posters) as well as our Grade Level Specific Electronic Portfolios. We are currently ensuring that all materials are aligned with the new grade-specific outcomes published by AAHPERD.

Instructional software is not simply a video presentation. Instructional software includes text, video, animations, and 3D images. Additionally, instructional software is interactive. Each title includes numerous interactive labs to reinforce concepts, understandings, social skills, and motor skills. We are in the process of uploading demonstration versions which will be available at http://www.pesoftware.com/ demos.html.


Using Technology in Physical Education - 8th edition

The eighth edition of the popular book Using Technology in Physical Education is now available. Everything you need to know about technology in the field of physical education. Includes information on spreadsheets, word processing, desktop publishing, web, pedometers, heart monitors, virtual reality-based exercise equipment, software, electronic portfolios, e-learning, and much much more! Lots of step-by-step directions and photographs showing how things work! Cost $49.99.

Check out our support page with videos and agendas for undergraduate and graduate courses.
Order book
Support Page

Chapter 1 - Introduction
Chapter 2 - Computer 101
Chapter 3 - Text-Based Documents
Chapter 4 - Data Manipulation
Chapter 5 - Using Images
Chapter 6 - Using Videos
Chapter 7 - Using Audio
Chapter 8 - Using Telecommunications
Chapter 9 - Instructional Software
Chapter 10 - Assessing Student Learning
Chapter 11 - Measuring Devices
Chapter 12 - Interactive Devices
Chapter 13 - Online Physical Education
Chapter 14 - Improving Instructional Delivery
Chapter 15 - The Future of Technology

 

 

 

 

 

 


College Level Assessment in Physical Education Course or Personal Professional Development

Standards-Based Assessment and Grading in Physical Education, K-12

Purchase Book

Check out our support page:

http://www.pesoftware.com/Support/Assessbk.html

Includes hundreds of assessment ideas and rubrics for all six national standards. Adaptable to state standards.