Standards-Based Physical Education Curriculum
We have completely aligned our lessons, task cards, portfolios, and instructional software to the new national physical education standards and grade level outcomes outcomes. Spend some time this summer getting to know our curriculum. Click here for access.
Movie on our Elementary Physical Education Curriculum: http://www.pesoftware.com/demos/Elemcurr.mov
Movie on our Middle and High School Physical Education Curriculum: http://www.pesoftware.com/demos/MS_HS.mov
The movie (above) address the California version; however, we have both a California version and a National version. The National version is specific to the National grade level outcomes and common core links.
Please note, if you use firstname.lastname@example.org to contact Bonnie, change to email@example.com
We still have our company up for sell - if you are interested please contact Bonnie at firstname.lastname@example.org.
Name the Plug
Sample video connections and plugs: a) composite (good), b) component (very good, c) coaxial (better), and d) HDMI (best).
Getting to Know Rackets Complete Instructional Software
Appropriate for grades 5-12.
This software provides information (text, graphics, 3d images, video) on racket sport (pickleball, tennis, badminton) skills, techniques, strategies, training, and teamwork. It addresses all national and state standards related to racket sports, including the areas of aesthetics, benefits, exercise, facilities and equipment, history, motor development, motor learning, psychology, rules, skills and biomechanics, sociology, and strategies.
The software includes numerous interactive labs that address strategies, motor learning concepts and principles, biomechanics concepts and principles, and an analysis lab.
This program is perfect for in-school instruction as well as online instruction.
$150 for single computer copy/$600 for site license. Site licenses cover every computer on your campus plus students may install copies on their personal computers.
Click here for more information.
How Do You Use Technology in Physical Education
Submit a two to three paragraph summary of how you are using technology in physical education to Bonnie Mohnsen no later than July 15, 2014. The top submissions will win a heart monitor or pedometer, and will be published in the Using Technology in Physical Education newsletter. We have up to ten prizes to award so fill free to send more than one submission.
Deleting Apps, Books, and Movies
The introduction of iCloud also introduced a number of complications when erasing purchased content. If you delete an app, song, or movie from your iDevice, the helpful wizards of iCloud will happily save said app, song, or movie to be re-downloaded at any time in the future, so it's never really gone for good. If you want to truly delete content, you have to first do it through iTunes. Open iTunes (iBooks for Books), find the app or file you wish to delete., right-click on it, and choose Delete. Next, delete the content on your iDevice. The next time you sync your iDevice (via iCloud or manually through a USB connection) the content will be gone for good.
Three Reasons to Use Gmail
1) Gmail allows you to attach files up to 20 MB in size. This is considerably larger than your average e-mail client. If a student wants to send you an assignment, 20 MB allows him or her the space to send various types of files.
2) Gmail provides you with over 7 GB of storage.
3) Gmail provides an awesome spam filer. It filters out spam and allows all your important mail to get through.
Elementary Playground Equipment Task Cards
Task cards come as PDF documents on a CD or in digital format. They print at 8.5 x 11.
This set includes 38 task cards on the introduction and playground equipment. Each card includes the name, picture, and description.
Sites have permission to reproduce these cards as needed.
Click here for more information.
Middle School Eighth Grade Net Sports Task Cards
Twenty-five task cards for use in the teaching of an Eighth Grade Net Sports unit. Each card includes the name, picture, and description/critical elements. Available only on the Internet in digital format. Sites have permission to reproduce these cards as needed.
Click here for more information.
High School Football Task Cards
The task cards come on a CD in PDF or as a digital download in PDF. Sites have permission to reproduces these cards as needed.
Click here for more information.
Bone Task Cards
Fifty task cards with either the name of the bone of a picture of the bone for matching. Available only on the Internet in digital format. Click here for more information.
Tudor-Locke, C., McClain, J.J., Hart, T.L., Sisson, S.B. & Washington, T.L. (2009). Expected values for pedometer-determined physical activity in youth. Research Quarterly for Exercise and Sport, 80(2), 164-175.
This review assembles pedometry literature focused on youth, with particular attention to expected values for habitual, school day, physical education class, recess, lunch break, out-of-school, weekend, and vacation activity. From 31 studies published since 1999, we constructed a youth habitual activity step-curve that indicates: (a) from ages 6 to 18 years, boys typically take more steps per day than girls; (b) for both sexes the youngest age groups appear to take fewer steps per day than those immediately older; and (c) from a young age, boys decline more in steps per day to become more consistent with girls at older ages. Additional studies revealed that boys take approximately 42–49% of daily steps during the school day; girls take 41–47%. Steps taken during physical education class contribute to total steps per day by 8.7– 23.7% in boys and 11.4–17.2% in girls. Recess represents 8–11% and lunch break represents 15–16% of total steps per day. After-school activity contributes approximately 47–56% of total steps per day for boys and 47–59% for girls. Weekdays range from approximately 12,000 to 16,000 steps per day in boys and 10,000 to 14,000 steps per day in girls. The corresponding values for weekend days are 12,000–13,000 steps per day in boys and 10,000–12,000 steps per day in girls.
Using Technology in Physical Education Podcast
All of our podcasts/vodcasts are posted here.
Free Apps for Elementary Health Education
Fizzy's Lunch Lab Fresh Pick
Fun games teach essentials for healthy eating, cooking, grocery shopping and keeping fit.
Breathe, Think, Do with Sesame
Grades PK - 1
Kids lean to manage everyday frustrations by helping Sesame Street characters learn to tie their shoes, cope with separation anxiety, and take turns. Kids see how taking deep breaths and thinking about options and their actions can turn things out for the better
Are You Backing Up? Are You Updating Your Software?
Q and A
No questions this month since we were on vacation - but you have questions - just ask!
Mac OS 11 and iOS 8 Working Together
Due out in the fall - you will be able to make and receive iPhone calls right on your Mac. When your iPhone rings, you’ll get a notification on your Mac showing you the caller’s name, number, and profile picture. Click the notification to answer, and your Mac becomes a speakerphone. You can also decline the call or respond with a quick iMessage. Making a phone call from Mac is just as easy. Just click a phone number you see in Contacts, Calendar, Messages, or Safari. Dial in to a conference call from a Calendar event, and your Mac automatically enters the passcode for you. And if your iPhone rings while it’s charging in the bedroom, you can answer the call on your Mac in the living room — they just have to be on the same Wi‑Fi network. Because it works with your existing iPhone number, there’s nothing to set up. Just point, click, and say hello.
With OS X Yosemite and an iPhone running iOS 8, you can send and receive SMS and MMS text messages right from your Mac. So when friends text you — regardless of what phone they have — you can respond from whichever device is closest. All the messages that appear on your iPhone now appear on your Mac, too. You can also initiate a text message conversation on your Mac by clicking a phone number in Safari, Contacts, or Calendar.
When your Mac and iOS devices are near each other, they can automatically pass whatever you’re doing from one device to another. Say you start writing a report on your Mac, but you want to continue on your iPad as you head to your meeting. Handoff lets you switch over and pick up instantly where you left off. Or maybe you start writing an email on your iPhone, but you want to finish it on your Mac. You can do that, too. Handoff works with Mail, Safari, Pages, Numbers, Keynote, Maps, Messages, Reminders, Calendar, and Contacts. And app developers can easily build Handoff into their apps.
No Wi‑Fi? No problem. Your Mac can automatically use the personal hotspot on your iPhone when they’re within range of each other.* No setup is required. Your iPhone will automatically appear in the Wi‑Fi menu on your Mac — just select it to turn on your hotspot. Your Mac even displays the signal strength and battery life of your iPhone. And you never have to take your iPhone out of your pocket or bag.
Do you like being kept informed of new devices that can be used in physical education - this check out our blog.
Grants and Fundraisers
The Safeway Foundation supports numerous youth development organizations as well as a broad range of after-school and physical education programs. Local grants are reviewed biannually. For grant requests that are national or multi-regional in scope, requests are reviewed on a quarterly basis.
Grants awarded range between $2,500 and $10,000. Non-profit organizations are encouraged to apply.
For more than 65 years, Lowe's has supported the communities we call home. At a time when schools and community groups are struggling to support the basic needs of their communities, the Lowe's Charitable and Educational Foundation recognizes the importance of financial support.
This year, as a foundation, we are challenging ourselves to seek ways to provide the tools that help our educators and parent groups through today's challenging times efficiently, while providing the greatest impact, with basic necessities taking priority.
July Web Sites
Publishing Your Podcasts to iTunes
We have completed our Sport Complete Instructional Software and Health Related Fitness Complete Software which may be used for live instruction, online instruction, flipped instruction, or hybrid instruction. Here is a comprehensive list of our instructional software.
- Elementary Physical Education Dictionary
- Elementary Manipulative Complete
- Elementary Movement Complete
- Elementary Body Management (Circus/Stunts/Tumbling) Complete
- Elementary Dance Complete
- Elementary Muscle Flash
- Elementary Health Related Fitness
- Middle School Muscle Flash
- High School Muscle Flash
- Health Related Fitness
- Body Management (Circus/Stunts/Tumbling/Gymnastics) Complete
- Dance Complete
- Swimming Complete
- Volleyball Complete
- Softball Complete
- Outdoor Education Complete
- Racket (Tennis, Badminton, Pickleball) Complete
- Invasion (Football, Soccer, Basketball, Speedaway, Ultimate, Team Handball) Complete
- Self Defense Complete
- Golf Complete
- Games Complete
- Problem Solving Complete
- Biomechanics Made Easy
The instructional software is aligned to our PK-High School Standards-Based Physical Education Curriculum (including task cards and posters) as well as our Grade Level Specific Electronic Portfolios. We are currently ensuring that all materials are aligned with the new grade-specific outcomes published by AAHPERD.
Instructional software is not simply a video presentation. Instructional software includes text, video, animations, and 3D images. Additionally, instructional software is interactive. Each title includes numerous interactive labs to reinforce concepts, understandings, social skills, and motor skills. We are in the process of uploading demonstration versions which will be available at http://www.pesoftware.com/ demos.html.
Using Technology in Physical Education - 8th edition
The eighth edition of the popular book Using Technology in Physical Education is now available. Everything you need to know about technology in the field of physical education. Includes information on spreadsheets, word processing, desktop publishing, web, pedometers, heart monitors, virtual reality-based exercise equipment, software, electronic portfolios, e-learning, and much much more! Lots of step-by-step directions and photographs showing how things work! Cost $49.99.
Chapter 1 - Introduction
Chapter 2 - Computer 101
Chapter 3 - Text-Based Documents
Chapter 4 - Data Manipulation
Chapter 5 - Using Images
Chapter 6 - Using Videos
Chapter 7 - Using Audio
Chapter 8 - Using Telecommunications
Chapter 9 - Instructional Software
Chapter 10 - Assessing Student Learning
Chapter 11 - Measuring Devices
Chapter 12 - Interactive Devices
Chapter 13 - Online Physical Education
Chapter 14 - Improving Instructional Delivery
Chapter 15 - The Future of Technology
College Level Assessment in Physical Education Course or Personal Professional Development
Check out our support page:
Includes hundreds of assessment ideas and rubrics for all six national standards. Adaptable to state standards.