I am excited to announce that we have selected Marie Crosby as our protege for Bonnie's Fitware Inc. And, due to her extensive background with administration and Bonnie's Fitware Inc. products - she will be taking over the company on January 1, 2015. In the meantime we will run the company together.
My plans for the future include consulting on projects that interest me, keynote presentations, expert witness work, mentoring Marie, and lots of downhill skiing.
We will close the shop.pesoftware.com store on December 24, 2014 - please make sure you get your orders in before this date.
The store will re-open on January 4, 2015 under new ownership - Marie Crosby. If you need assistance during this time, please email Marie Crosby at firstname.lastname@example.org
We are happy to announce eight new products. You can view all eight at: http://shop.pesoftware.com/index.php?main_page=products_new
Fitware Sport and Fitness Clip Art
Motor Skill Rubrics
California Elementary Grade Level Assessments
California Middle School Grade Level Assessments
California High School Grade Level Assessments
National Elementary Grade Level Assessments
National Middle School Grade Level Assessments
National High School Grade Level Assessments
Using Technology in Physical Education - Dan LaLonde
With technology surrounding our students' lives more than ever it is very important that we as physical educators we use technology effectively to enhance student learning and motivation. The school that I am currently student teaching at is very proactive in making sure that every student reaches their full potential in all subjects including physical education. With that said our students are given laptops when they enter 6th grade and keep that laptop through 8th and have an option to purchase the laptop at the end of the year. In physical education we use these laptops, heart rate monitors, music, projection screens, online recourses to enhance student learning.
The most interesting way that the students use their laptops is for their Fitness Portfolio that they build throughout the three years they are at Highlands Middle School. This is where they upload their fitness scores and record goals for each and how they can reach them. They also upload a video of their push-up test that they take once a month during class. After they complete the push-up test they explain about their form, positive/negatives, and needs for improvement. We also use a larger projection screen on our stage where we have a dozen stationary bikes and ellipticals and play a video of a trail ride where the students have to keep their RMP's at a certain level and throughout the ride notes like, "Increase the to level 12" will show to challenge the students more. The final piece of technology that I'd like to mention is that we upload skill videos into Schoology for the students to watch the day before a skill lesson so that they have an idea of what the skill is so we reduce instruction time and increase active practice time. I think that this is a great tool that we use because students now learn so much better through watching it, being able to stop/rewind/re-watch, and access outside of the classroom and this gives them a better chance to succeed and even work on outside of school. We ever post videos of a professional performing a skill and then one of someone less skilled and students need to provide us a written explanation of the differences and why. These are just a few examples of how we use technology at Highlands Middle School to make sure that students reach their potential in physical education and learn lifelong skill and behaviors to be health and happy.
Overall I believe that the use of technology in physical education is beneficial but only if it is used appropriately and effectively. Just saying, "We used technology by posting articles on our website." isn't effective. To enhance student learning we need to provoke thought and interest and technology can do that. Students are more motivated by the use of technology and we are lucky enough to have such a strong program here to allow students the ability to bring technology in physical education.
Speak Greek? Read Greek?
Well, our colleagues in Greece have translated our Using Technology in Physical Education book into Greek! Click here for more information.
Building a New Gymnasium: Make it Tech Ready
Whether you are building a new gym or going through rehab - you will want to make sure that your gym is "tech ready." Here are a few ideas to consider:
-wireless access throughout the gym and outdoors
-electrical outlets to accommodate plug-ins throughout the gym
-a protected area within the gym where computers can be placed permanently
-brackets in the ceiling for a projection system along with electrical plug-in and a cage to protect the projector
-wiring inside the walls - so that there are connection points for the projection system at appropriate locations
-a lighting system that allows for darkness when viewing the projected image and lightness when finished (without having to wait 10 minutes)
-sectional lighting so that only the area near the screen can be darkened
-plasma screens on the walls with electrical plug-ins
-curtains for all windows so that the gym can be darkened for projected images
-white board embedded in the walls with connections
-sound system with speakers installed and individually controlled with wires "inside the walls" for easy plug-in to a digital music player or computer.
Online Learning Activities
High-Quality Online Learning Activities
Standard 1-Development of Motor Skill
• Students view video clips of the correct technique for a new motor skill online. The teacher then provides the students with a practice plan that they are required to implement. Students submit logs as evidence of their practice and video clips as evidence of their motor skill ability.
• Students use the Internet to acquire information about motor skills and the games in which the skills are used.
Standard 2-Understanding of Movement Concepts
• Students participate in a virtual field trip to spring training for a professional baseball team. Through the experience, they increase their understanding of the relationship between motor learning concepts and the development of practice plans. As evidence of their learning, they create their own practice plan for the learning of a new motor skill.
Standard 3-Physical Activity
• Students wear accelerometers and heart rate monitors while participating in physical activity. They download the data from both devices and submit it as evidence of their daily physical activity.
• Students create a website that lists local community-based physical activities.
Standard 4-Understanding of Physical Fitness
• Students participate in a WebQuest to increase their understanding related to health-related fitness. As evidence of their understanding they create a week-long fitness plan, which they email to the instructor.
Standard 5-Social Behavior
• Students participate in software-based simulations of social interactions in order to practice and demonstrate their learning of skills such as conflict resolution, cooperation, and leadership. Students use the Internet to locate information about game histories and document changes that have occurred over time.
• Students study physical activity-related social issues online and take action to solve authentic global challenges.
Standard 6-Value Activity
• Students search the Internet for images and recordings that emphasize the beauty of the body in motion.
Security Tips for Windows
Below are six tips that every computer user should follow:
Block malware - use antivirus software
Permanently delete a file - consider using a third-party application like WebMinds' Easy File Shredder.
Secure your wi-fi network - use WPA2 encryption when setting up your network.
Enable user account control - a security scheme that notifies you anytime a program or user attempts to make changes to your Windows settings or installs something.
Keep up to date - keep your PC up to date by turning on automatic updating.
Change your passwords - use different passwords for different sites, use eight characters or more, and change them frequently.
PowerPoint: Quick Tips
It is possible in PowerPoint to animate objects, text boxes, and photos to appear, disappear, and move around. The steps include:
- Open the slide in Normal view.
- Click the object.
- Choose an effect from the Animation tab's Animate drop-down list.
- The Custom Animation button presents dozens of ways to make an object move. The pane on the screen's right side has detailed controls for managing how a slide's objects behave.
- Select when the effect happens (either with a mouse click or in a sequence with the effect before it) and how fast it happens. For even more control over the effect, right-click its name on the Custom Animation list and click Effect options.
- You can rearrange the order of a slide's animation on the pane's main section.
Another option is motion paths (available under the Add Effect button in the Custom Animation window) that let you set items (text, objects) to move across the screen in straight lines or diagonally. Other available motion paths include triangles, spirals, springs, bounces, and buzz saw. You can also create a custom path using the Draw Custom Path option.
Getting to Know Dance Complete Instructional Software
Elementary Dance Complete Instructional Software
Appropriate for grades PK-5.
This software provides information (text, graphics, animations) on dance skills, dance types, dance formations, and dances. It addresses all national and state standards related to dancing, including the areas of aesthetics, benefits, exercise, facilities and equipment, history, motor development, motor learning, psychology, skills and biomechanics, sociology, and routine development. Music for the dances is embedded in the software.
The software includes numerous interactive labs that address dance creation, motor learning concepts and principles, biomechanics concepts and principles, and an analysis lab.
This program is perfect for in-school instruction as well as online instruction.
Click here for more information.
Dance Complete Instructional Software
Appropriate for grades 5-12.
This software provides information (text, graphics, animations) on dance skills, dance type types, dance formations, and dances. It addresses all national and state standards related to dancing, including the areas of aesthetics, benefits, exercise, facilities and equipment, history, motor development, motor learning, psychology, skills and biomechanics, sociology, and routine development. Music is either embedded in the software or provided separately.
The software includes numerous interactive labs that address dance creation, motor learning concepts and principle, biomechanics concepts and principles, and an analysis lab.
This program is perfect for in-school instruction as well as online instruction.
Click here for more information.
The evolution of the computer-user interface has progressed from punch cards to today's graphic user interface (GUI). Now - we are beginning to shift to a new model: the natural user interface (NUI) and eventually the organic user interface (OUI).
With the natural user interface, the methods of control will be even more intuitive in that they're derived from natural actions and behaviors. For example, a user zooms in and out of a photo on an iPhone by pinching two fingers (i.e., multi-touch). Multi-touch, gesture, and motion are just a few of the many different approaches to implementing an NUI. This isn't to say that NUIs will completely do away with GUIs any more than GUIs eliminated the command line. Each will continue to be used for those tasks for which it is best suited.
The organic user interface will integrate more with our bodies. Biometric sensors, skin displays, and eventually brain-computer interfaces are just a few of the potential implementations of OUIs. As with earlier interfaces, many OUIs will probably be more intuitive to work with than their predecessors, even to the pint where we will be entirely unconscious of them.
Middle School Softball Task Cards
Forty-six task cards for use in the teaching of a Softball unit. Each card includes the name, picture, and description/critical elements. Task cards come as PDF documents on a CD or in digital format. They print at 8.5 x 11.
Click here for more information.
Excel: Quick Tips
Paste Special Options
Paste Special options basically fall into two categories: operations that copy specific parts of the original data and operations that perform some kind of calculation with the data in the copied and destination cells. To start, select your source data in one of the three traditional ways after you highlight the source cells: press CTRL-C (to copy, or CTRL-X to cut); right-click and choose Copy or CUT; or click the Cut or Copy button on the Ribbon's Home tab.
The basic Paste operation that most people stick with copies everything about the source cell (data and formatting) to the destination cell. If you right-click the destination cell and click Paste Special, you can choose specific aspects you want to copy. Here are some of the key options:
Formulas: Pastes the formula from the source cell. The results won't be transferred, because Excel adjusts the formula so that its references change in relation to the destination cell. If the original formula summed up cells in the A column for example, copying the formula to a cell in the F row changes all the A references to F references.
Values: Pastes data only, leaving formatting and the formula behind.
Formats: Pastes only the cells' look.
Validation of the ActiSmile Physical Activity Feedback Device in the Activity Assessment - Ruch, Hanggi, Zurbuchen & Urs Mader.
The aim of this study was to investigate the validity of the ActiSmile (AS), a physical activity feedback device. Twenty-five participants (age: 36.5 ± 14.3 y) performed nine different activities including standing, running, cycling, playing badminton, sweeping the floor with a broom, and several types of walking for 3 min 25 s each. Each participant received two AS devices, one attached at the hip (AShip) and one carried in the trouser pocket (ASpocket). The AS classifies each min as inactivity, walking, or running. Recognized activity time was compared to observed activity. Indirect calorimetry was used to validate the energy expenditure (EE) estimated by the AS. The AShip correctly recognized 100% of standing as inactivity, between 97 and 100% of different walking modes and 97% of running. The ASpocket correctly recognized 100% of standing as inactivity, between 88% and 96% of different walking modes, and 96% of running. Good estimates of EE were reached for moderate walking (bias: < 1.1 kcal/min). The AS is therefore valid for recognizing both walking at individual intensities and running. It provides good group estimates of the EE during moderate walking. Therefore, the AS has the accuracy to be an effective tool for intervention studies.
Using Technology in Physical Education Podcast
All of our podcasts/vodcasts are posted here.
Q and A
Q: I dropped my phone into some water. Can I save it?
A: Maybe. The key is to dry it out as quickly as possible. First, turn it off immediately and remove any SIM card. Rotate the phone so that any excess water runs out. Wipe the outside with a microfiber cloth, then let it dry out. Some people swear by submerging it into uncooked rice and covering the container with a lid, since rice absorbs moisture. The only problem is the possibility of rice getting stuck in the ports. Another trick is to put the phone in a ziplock bag with a few bags of silica gel, then close the bag and leave for a couple of days. Once you turn it back up, be sure to back it up. Even though it may work when you first turn it back out, doesn't mean it has not been damaged. On the other side, initial problems may disappear in a few days once the phone dries out completely.
Q: I am trying to do some things with my mile times on Excel. I want to enter times and then create a line graph to show progress or lack thereof. I want to be able to enter the times without having to type in the colon each and every time. Can you tell me how to do that with Excel?
A: There are several possible solutions, here are two:
1) Record mile times in seconds.
2) Put minutes in column D and seconds in column E. Then, in column F put =D2*60+E2 for row 2 student ----- Excel will auto calculate seconds for you.
Q: Is there a free PDF to Word converter that you recommend?
A: The new version of Word automatically reads (and allows you to edit) PDF files. Another option is Zamzar.com - an online service that converts files from one format to another.
Grants and Fundraisers
The Safeway Foundation supports numerous youth development organizations as well as a broad range of after-school and physical education programs. Local grants are reviewed biannually. For grant requests that are national or multi-regional in scope, requests are reviewed on a quarterly basis.
Grants awarded range between $2,500 and $10,000. Non-profit organizations are encouraged to apply.
For more than 65 years, Lowe's has supported the communities we call home. At a time when schools and community groups are struggling to support the basic needs of their communities, the Lowe's Charitable and Educational Foundation recognizes the importance of financial support.
This year, as a foundation, we are challenging ourselves to seek ways to provide the tools that help our educators and parent groups through today's challenging times efficiently, while providing the greatest impact, with basic necessities taking priority.
December Web Sites
Standards-Based Physical Education Curriculum
We have completely aligned our lessons, task cards, portfolios, and instructional software to the new national physical education standards and grade level outcomes outcomes. Spend some time this summer getting to know our curriculum. Click here for access.
Movie on our Elementary Physical Education Curriculum: http://www.pesoftware.com/demos/Elemcurr.mov
Movie on our Middle and High School Physical Education Curriculum: http://www.pesoftware.com/demos/MS_HS.mov
The movie (above) address the California version; however, we have both a California version and a National version. The National version is specific to the National grade level outcomes and common core links.
We have completed our Sport Complete Instructional Software and Health Related Fitness Complete Software which may be used for live instruction, online instruction, flipped instruction, or hybrid instruction. Here is a comprehensive list of our instructional software.
- Elementary Physical Education Dictionary
- Elementary Manipulative Complete
- Elementary Movement Complete
- Elementary Body Management (Circus/Stunts/Tumbling) Complete
- Elementary Dance Complete
- Elementary Muscle Flash
- Elementary Health Related Fitness
- Middle School Muscle Flash
- High School Muscle Flash
- Health Related Fitness
- Body Management (Circus/Stunts/Tumbling/Gymnastics) Complete
- Dance Complete
- Swimming Complete
- Volleyball Complete
- Softball Complete
- Outdoor Education Complete
- Racket (Tennis, Badminton, Pickleball) Complete
- Invasion (Football, Soccer, Basketball, Speedaway, Ultimate, Team Handball) Complete
- Self Defense Complete
- Golf Complete
- Games Complete
- Problem Solving Complete
- Biomechanics Made Easy
The instructional software is aligned to our PK-High School Standards-Based Physical Education Curriculum (including task cards and posters) as well as our Grade Level Specific Electronic Portfolios. We are currently ensuring that all materials are aligned with the new grade-specific outcomes published by AAHPERD.
Instructional software is not simply a video presentation. Instructional software includes text, video, animations, and 3D images. Additionally, instructional software is interactive. Each title includes numerous interactive labs to reinforce concepts, understandings, social skills, and motor skills. We are in the process of uploading demonstration versions which will be available at http://www.pesoftware.com/ demos.html.
Using Technology in Physical Education - 8th edition
The eighth edition of the popular book Using Technology in Physical Education is now available. Everything you need to know about technology in the field of physical education. Includes information on spreadsheets, word processing, desktop publishing, web, pedometers, heart monitors, virtual reality-based exercise equipment, software, electronic portfolios, e-learning, and much much more! Lots of step-by-step directions and photographs showing how things work! Cost $49.99.
Chapter 1 - Introduction
Chapter 2 - Computer 101
Chapter 3 - Text-Based Documents
Chapter 4 - Data Manipulation
Chapter 5 - Using Images
Chapter 6 - Using Videos
Chapter 7 - Using Audio
Chapter 8 - Using Telecommunications
Chapter 9 - Instructional Software
Chapter 10 - Assessing Student Learning
Chapter 11 - Measuring Devices
Chapter 12 - Interactive Devices
Chapter 13 - Online Physical Education
Chapter 14 - Improving Instructional Delivery
Chapter 15 - The Future of Technology
College Level Assessment in Physical Education Course or Personal Professional Development
Check out our support page:
Includes hundreds of assessment ideas and rubrics for all six national standards. Adaptable to state standards.