Using Technology in Physical Education Newsletter

January 2008

Main Site | Online Store | Online Classes | Professional Development | Previous Editions

Distribution: 63,000+. Directions for unsubscribing are available at the bottom of the newsletter. The purpose of the newsletter is to keep educators abreast of new uses of technology in physical education, health education, and athletics. Each newsletter contains numerous articles on new technologies and ways to integrate technology into your classes.

Table of Contents

Ultra-Mobile Computers

Using Blog

Sample Lesson

Digitize Audio

Research: Wii

Future Trends

Spring Online Courses

The registration fee for each course is $100. The registration fee covers the online course materials and a letter of completion. Textbooks are required for most courses. Click on each course for additional information. The fall semester will run January 15, 2008 - May 1, 2008. You can sign up anytime between now and March 1, 2008. You may take as many courses as you like.

PowerPoint

Fitness Software

Record Book Technology

Web Design/Activities

Instructional Software

Technology Devices

Electronic Portfolios

Spreadsheets

College credit is available from Emporia State University. These are 700-level courses - one unit each. The additional cost for college credit is $356 for out-of-state residence and $277 for Kansas residence for each course.

 

Seminars

Take the time to learn! Sign up now for Using Technology in Physical Education Seminars - click here for more information and to sign up for our two-day seminars (you can attend just one day if you like):

  • March 17-18, 2008 - Chicago, IL (new 2-day seminar) - Illinois Professional Development hours

  • March 20-21, 2008 - Milwaukee, WI (new 2-day seminar)

Professional growth hours certificate - check with your district regarding acceptance.

Here is what participants are saying about these seminars:

This course has given us a lot of the tools and resources we need to bring our current class offerings up to a “distinction” level.

Thank you for your direction and inspiration.

Can't attend - you can still purchase the presentation on CD to watch at your leisure.

 

Fitware Certification Program - Registration Deadline April 15, 2008.

Become a certified trainer for Bonnie's Fitware - attend our training in Kona Hawaii. Note the date has been changed from June 23 to June 22, 2008. Click here for information regarding certification and form for registering.

 

Newsletter Specials

Sailing Software - $15

 

Products

 

Books for Students

 

Fitness Equipment

 

Elementary Task Cards

 

Middle School Curriculum

 

Health Education Software: BARNS

 

Bonnie's Fitware Inc. Catalog

Click here to download the complete catalog.

 

Fitness Labs

We can provide you with 21st century fitness designs and associated costs - contact us at sales@pesoftware.com and tell us about your space size and budget.

 

 

Ultra-Mobile Computers

Teachers can benefit from a wide variety of computers and computer sizes. For some situations a handheld computer is best and for other situations a laptop computer is best. However, I think that the ultra-mobile computer will be a perfect fit for many physical educators.

An ultra-mobile computer (UMPC) is a very light weight (less than 1.5 pounds) laptop convertible that runs Windows XP or Vista. UMPCs are typically the size of a paperback book (approximately 6” x 4” and 1.5” thick) and fit conveniently in a fanny pack. These devices typically come with Wi-Fi and Bluetooth capability as well as one of each of the following ports: USB, VGA, audio in, audio out, Ethernet, and memory card slot. The UMPC has the potential of replacing both a laptop and handheld computer for the physical education teacher.

Fujitsu U810

Samsung UMPCQ1UA0000

 

 

Samsung UMPCQ1El

Popular models (click on pictures for more information) include:

Fujitsu (see above)U810 ($999.99)
Size
: 6x6.7x1, 1.5 pounds, 5.6" screen
Battery Life: 3-4 hours
Ports: USB, Ethernet, SD, CompactFlash
Other Features: web cam, fingerprint reader, bluetoth, wi-fi, VGA
Processor: 800 mhz Intel A110
Memory: 40 GB hard drive; 1 GB RAM
OS: Vista

Samsung UMPCQ1UA0000 ($1200)
Size:
7" screen, .93x8.96x4.88, 1.5 lbs
Battery: 4.5 hours
Ports: vga, 2 usb, ethernet, SD
Other Features: bluetooth, wi-fi
Processor: 800 mhz Intel A110
Memory: 60 GB hard drive; 1 GB RAM
OS
: Vista

Samsung UMPCQ1EL ($900.00)
Size:
7" screen, 8.96x4.88x.93, 1.5 lbs
Battery: 4.5 hours
Ports: vga, 2 usb, ethernet
Other Features: wi-fi
Processor: 800 mhz Intel A110
Memory: 40 GB hard drive; 1 GB RAM
OS: Vista


Using Technology in Physical Education Blog

As part of our new Using Technology in Physical Education layout we have added a blog. You can submit your comments and questions regarding this newsletter by clicking on the picture below or going to http://pesoftware.blogspot.com.

Click on the word "comments" under January 2008 Newsletter and add your comments or questions.


Sample Lesson

NASPE Standard 2:
Demonstrate understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of physical activities.


Lesson Objective:
Identify the strategic concepts related to the different types (net, field, invasion) of games.

Summary:
So far this year, students have learned net (e.g., volleyball) and field (e.g., softball) sports. Currently, the students are in an invasion sport unit. During this lesson, students learn the basic offensive and defensive strategies used during invasion games. Then, for homework the
students create a database to summarize basic strategies for net, field, and invasion sports.

Equipment:
Team handballs (four for every 20 students).
Cones (16 for every 20 students) for creating mini-fields/stations.
Computer(s) or computer lab available for student use outside of physical education.

Software:
Data base (e.g., FileMaker Pro, Microsoft Works, AppleWorks, Access).

Instructional Materials:
Task cards for each station (create your own using the information in the description section or available from Bonnie’s Fitware Inc.).

Description:
1. Set up stations
2. Assign students to heterogeneous groups of four.
3. Describe the basic offensive/defensive strategies associated with invasion sports:

•Each player takes responsibility for a position.
•An offensive system builds upon the strengths of the players, shifts the balance of power away from the defense, and capitalizes on defensive weaknesses.
•Creating space is basic to offensive strategy.
•In order to score, the ball must be place in a strategic position in relation to goal.
•Rushing the goal ensures follow-up to a shot at the goal.
•Individual defensive techniques are for the purpose of closing spaces through which a ball can be passed or inhibiting the progress of a player or ball.
•Use guarding techniques to anticipate movement, intercept passes, tackle, or block.
•Covering helps to close space through which the ball may travel.
•A defensive system prevents scoring and capitalizes on weaknesses.
•Planned defensive patterns include:
player-to-player defense or spatial (zone) defense.

4. Explains the practice stations.

•Play two-on-one team handball with fourth student providing feedback regarding offensive/defensive strategies.
•Play four-on-four team handball against team at Station 3.
•Play four-on-four team handball against team at Station 2.
•Play three-on-one team handball.
•Play two-on-two team handball.

5. Supervises and provides feedback to students as they rotate through the stations.

Closure

1. Asks students to compare and contrast the offensive and defensive strategies for net, field, and invasion sports.
2. For homework, instructs students to plan and design a database that illustrates the similarities and differences of strategies for net, field, and invasion sports.

Other Options

1. Other options for the homework assignment:
•Have students meet in the computer lab on a subsequent day and work in groups of two or three to create the data base.


2. Other options for software activity:
•Have students use mind-mapping software (e.g., Inspiration, Kidspiration) to create Venn diagrams that illustrate similarities and differences between strategies for different types of sports.


Digitzing Audio: Step-by-Step

1. Connect a CD player, MP3 players, or microphone to the computer.
2. Turn on the CD player (place a CD in the player), MP3 player, or microphone.
3. Load the audio digitizing software.
4. Click Record on the computer screen.
5. Press Play on the CD or MP3 player, or begin speaking.
7. At the end of the segment, click the Stop button on the computer screen and Stop on the CD/MP3 player.
8. Select File-Save to save the audio clip in the format you require to your situation.

 


Research: Playing Sport with Wii

Researchers in sport science at Liverpool John Moores University in orthwestern England recruited six boys and five girls agted 13-15 years and fitted them with a monitoring device to calculate energy expenditure. The teens played four games for 15 minutes. One of the four games was Project Gotham Racing 3, played on the sedentary XBOX 350 while the other three games were sports bowling, tennis, and bowing played on Wii played with a five-minute rest between sports. In all, the children played on the consoles for one hour. Energy expenditure using Wii was "significantly greater" -- 51 percent more than the on the XBOX. However, the total extra energy units burned amounted to only 60 calories per hour. This study was released by the weekly British Medical Journal.


Future Trends: EEG Game Controllers

Video games that can read your mind will invade living rooms this year, thanks to electroencephalography (EEG) controllers that detect the electrical activity of the brain. EmotivSystems' headset promises to detect facial expression, emotion, as well as thoughts such as an intent to levitate things out of a swamp hands-free. Another company, NeuroSky, is creating its own biosensor technology for gaming.

Support our Sponsors

 

Physical Education Planners

 

Grants

Robert Wood Johnson Foundation - Healthy Eating Research Grant Program - Additional Information

Grants for Fishing or Boating - Additional Information

Tiger Woods Foundations - Additional Information

 

Stuff to Consider - Based on Reviews

 

Printers

Xerox Phaser 6180N

Canon ImageClass MF 4150

Canon Pixma iP4300

Canon Pixma MP830

OkiData C6100dn

 

Scanners

Epson Perfection V500 Photo

Canon CanoScan 600F

 

Storage

Toshiba 200 GB USD 2.0 External Hard Drive

 

MP3 Players

Microsoft Zune 80 GB

Apple iPod touch

 

Digital Cameras

Canon PowerShot SD1000

Casio EXS 880

 

Digital Camcorders

Sony Handycam DCR-DVD508

Sony HDR-HC3 HDV 1080i

Canon ZR 850 Camcorder

 

Projectors

Canon Realis X600

Epson 1815p Multimedia

Epson PowerLite 83C

 

LCD Monitors

Samsung SyncMaster 305T

Viewsonic 22 HD Monitor

 

DVD Players/Recorders

Toshiba DVR 650

 

Based on January 2008 reviews from PC Magazine, CNET, MacWorld, and Consumer Reports

 

Products

 

High School Curriculum

 

Instructional Software: Fitness

 

Audio Products

 

Dance Dance Revolution

 

Software for Teachers

 

Helpful Web Sites for Free Tech Support

Five Stars Support: http://www.5starsupport.com/

Tech Guy: http://www.techguy.org/

Ask Me Help Desk: http://www.askmehelpdesk.com/

Protonic: http://help.protonic.com

 

 

 

The purpose of this newsletter is to keep physical educators, health educators, and coaches abreast of current trends in using technology in physical education. The newsletter is published monthly by Bonnie's Fitware Inc. Contact Bonnie's Fitware for advertising rates and suggestions for articles. If you do not wish to receive this newsletter - email Dr. Mohnsen; you will be removed immediately!

© 2008 Bonnie's Fitware, Inc.