Using Technology in Physical Education Newsletter

August 2008

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Distribution: 63,000+. Directions for unsubscribing are available at the bottom of the newsletter. The purpose of the newsletter is to keep educators abreast of new uses of technology in physical education, health education, and athletics. Each newsletter contains numerous articles on new technologies and ways to integrate technology into your classes.

Table of Contents

Multimedia Projects
Sample Lesson
3D Controller
Mind-Reading Interface
Word Quick Tips
Pedometer Research
PowerPoint Bullets
Olympic Streaming Video
Wii Fit

Seminars

Register now for our Fitware Seminars coming in 2008-2009:

One Day Seminars

October 7, 2008
Holiday Inn Express
4609 City Lake Blvd
Fort Worth, TX
817-292-4900

October 8, 2008
Holiday Inn Express
7601 East Ben WHite Blvd
Austin, TX 78741
512-386-7600

October 9, 2008
Holiday Inn Express
1309 East Commerce
San Antonio, TX 78205
210-220-1010

April 22, 2009
Hilton Garden Inn Dubuque Downtown
1801 Greyhound Park Dr
Dubuque, IA 52001
563-585-5200

April 24, 2009
Holiday Inn Express Riverport
13735 Riverport Drive
St Louis, MO 63043
314-298-3400

 

Two Day Seminars

March 17-18, 2009
Holiday Inn Express - Jantzen Beach
2300 N Hayden Island Dr.
Portland, OR 97217
503-283-8000

April 20-21, 2009
Hilton In Minneapolis/Minnetonka
10420 Wayzata Blvd
Minnetonka, MN
952-541-1094

Here is what participants are saying about these seminars:

This course has given us a lot of the tools and resources we need to bring our current class offerings up to a “distinction” level.

Thank you for your direction and inspiration.

Can't attend - you can still purchase the presentation on CD to watch at your leisure.

 

Bonnie's Fitware Inc. Catalog

Click here to download the complete catalog.

 

Fall Online Courses

The registration fee for each course is $100. The registration fee covers the online course materials and a letter of completion. Textbooks are required for most courses. Click on each course for additional information. The fall semester will run August 15, 2008 - December 1, 2008. You can sign up anytime between now and October 15, 2008. You may take as many courses as you like.

 

PowerPoint

Fitness Software

Record Book Technology

Web Design/Activities

Instructional Software

Technology Devices

Electronic Portfolios

Spreadsheets

College credit is available from Emporia State University. These are 700-level courses - one unit each. The additional cost for college credit is $373 for out-of-state residence and $290 for Kansas residence for each course.

 

Grants

Health in Schools Grants

US Dept of Education

School Grants

 

 

Web Sites

Fitness Jumpsite

Choose to Move

Farm to Food

Little Tennis

Beijing Olympics

Olympics 2008

 

Stuff to Buy

Tablet PC

Lenovo ThinkPad
X61 Tablet

Ultraportable

Sony VAIO VGN-SZ791N

GPS Devices

Garmin Nuvi 880 -
high end

V7 Nav740 - budget

Scanners

Epson Perfection
V500 Photo

 

Products

Books for Students

 

Dance Dance Revolution

 

Elementary Task -
Movement Qualities

 

Middle School Curriculum

 

BARNS Software

 

 

 

Multimedia Projects

Multimedia projects require students to create products from their research. These projects not only let students present their findings attractively and with impact, but the act of producing and sharing what they have learned also helps students to learn even more about the topic. Projects also promote self-reliance and reflection, since students must assume responsibility for determining when their projects are complete and ready for display.

A number of physical educators across the country are beginning to require their students to create multimedia projects. However, their situations vary widely. Some physical educators have only one computer in their department, others have one computer per teacher, while still others have access to complete computer labs or each student has his or her own computer.

Kidspiration

Inspiration

HyperStudio

The instructional strategies also vary. Some teachers have students rotate through a series of learning stations, one of which involves the use of a computer for creating projects. Other teachers have students create their own projects using different media (e.g., one group uses the computer, one group uses a video camera, one group uses markers and chart paper). Still others have students create multimedia projects by themselves, in small groups, or as a class project.

The possibilities for multimedia projects are endless. Students can focus on creating tumbling routines, new games, demonstrating concepts, rules of games, or history of a sport to name a few. They can combine text, still images, digital audio files, and digital video clips. In addition, various applications can help students to bring their entire projects together.


There are four types of applications that can be used to create student projects. They are animation, presentation, authoring, and Web authoring tools.

Animation applications allows the user to combine a large number of still images in sequence to create a moving image. This is the same process used for animated cartoons. Computer applications such as Flash (Adobe), LifeForms (Credo Interactive) and Poser (e frontier) are available to help you with the process as well as with the design of human figures. The process involves creating the first frame and the tenth frame (or wherever a major change occurs) to be used in the animation. The application then fills in the middle frames, adjusting for the changes that will take place. You then continue the process for the rest of the sequence, and you end up with an animation file. This application can be used for an array of projects ranging from illustrating a motor skill technique, to illustrating a movement technique, to creating dance performances, to creating tumbling routines.

Presentation applications, such as PowerPoint (Microsoft) or Keynote (Apple), provide the user with a template on which to create an electronic slide show. Students can incorporate text, graphics, videos, and/or sound on each slide. In addition, they can choose the type of transition and the timing between the slides. They even have some options in terms of the viewing sequence, since buttons created in the presentation application can be designed to move the user from one slide to another when clicked.

Authoring applications, such as HyperStudio (Mackiev) and Director (Adobe), let you bring together in one package text, still images, animation, sound, analog video, and digital video. While presentation and animation applications allow for primarily a linear presentation, authoring applications use buttons or “hot spots” that let the user create a wide variety of pathways (known as hypermedia) to move through the project. Buttons are most commonly used to link one screen to another, but in authoring applications they can provide for other actions as well. The action is determined by the student designer, and might include playing sounds, displaying images, asking questions, playing video clips, checking for correct answers, displaying animations, or performing calculations—almost anything that you can imagine.

Project-based learning involves creating a product for presentation to others. What better way to share one’s product than by posting it on the World Wide Web! This can be accomplished in several ways. Some of the applications mentioned above—including PowerPoint, HyperStudio, and Director—create files that can be posted on the Web using a “plug in.” The second method is to use a Web authoring application, such as FrontPage or Dreamweaver, to create Web pages.

Whichever application is chosen, it is imperative that a storyboard be designed first. The storyboard is a paper display of what the project will look like once it is finished. I have found it most helpful to give students a stack of 3x5 or 5x8 cards. They use one card per anticipated screen. Each card illustrates the general layout of the screen, including sketched illustrations and written text. When creating a Web site, write the name of the particular file on the card. Instruct students to be as detailed as possible at this stage. Students also can create their storyboard using graphic organizers (e.g., Inspiration). Each shape represents a 3x5 card or computer screen in the final project.


Are you interested in learning more about our curriculum?

Click here and here for a digital presentation.

Are you interested in learning more about our technologies for physical educators?

Click here for a digital presentation.


Sample Lesson - Electronic Presentations

NASPE Standard 2: Demonstrates understanding of movement concepts, principles, strategies, and tactics as they apply to the learning and performance of physical activities.


Lesson Objective:
1. Create an electronic presentation (e.g., Hyperstudio) illustrating the development (motor development) of striking skills from childhood through young adulthood.

Summary:
Students are learning the sport of pickleball. They have learned the correct technique for the forehand drive during previous lessons. In their computer class, they have learned to use HyperStudio. During this lesson students are taught motor development concepts and principles. They then are given time to design their projects related to the development of striking/pickleball skills from childhood through young adulthood. For homework, they complete their projects.

Equipment:
•Pickle ball racket (one per student).
•Pickle ball (one per every two students).

Software:
•Computer(s) or computer lab available for student use outside of physical education.
•Software: electronic presentation (e.g., HyperStudio).

Instructional Materials:
•Assignment sheet (one per student) describing in detail the necessary components of the multimedia project: title screen, at least five screens depicting the development of striking skills from childhood through young adulthood (text and graphics), and reference screen.
•Task sheets for forehand and backhand drive (make own or available from Bonnie’s Fitware).

Description

1. Reviews the correct technique for the pickleball forehand drive.

2. Reviews the correct technique for the pickleball backhand drive.

3. Reviews the correct technique for the pickleball drop serve.

4. Discusses motor development concepts/principles related to the teaching of striking skills:
•Equipment should be selected based on an individual’s physical development.
•Preadolescents may need concrete instruction regarding how to perform specific skills.
•Practice with increasingly complex interactions among teammates /opponents can help individuals improve.
•Getting better at motor skills requires a lot of practice.
•Changes in motor skills occur gradually over many years.
•Fundamental skills are the building blocks of more complex actions such as sport–specific skills.
•Experience in a variety of movement settings improves motor performance.

5. Explains the practice stations.

•Form two pairs and practice forehand drive.

•Form two pairs and practice backhand drive.

•Form two pairs and practice drop serve.

•In groups of four, one serves, one provides feedback and two retrieve. Positions are rotated after two serves.

•Discuss ideas for HyperStudio stack with group mates and begin to plan project.

Closure

1. Asks students to explain the motor development concepts/principles that relate to the teaching of striking skills.

2. For homework, instructs students to design an electronic presentation (e.g., HyperStudio) that illustrates the development of striking/pickleball skills from childhood through young adulthood.

Other Options

•Discuss this project with the school’s computer teacher, who may have suggestions regarding the type of software and/or the depth of the project.

•This same lesson can be repeated for the development of any basic motor skill.


New Devices: 3D Computer Controller

The 3Connexion Space Navigator for Notebooks provides 3D control. The mouse-like device, which reads three dimensions of hand movements, currently works with Google Earth and Second LIfe, allowing users to fly around these virtual worlds with ease.


New Devices: Mind-Reading Game Controller

The new video-game controller from Emotiv Systems is a wireless headset with 16 embedded sensors that register electrical signals from the brain. The device can detect users' facial expresssions and emotions. Once the headset is calibrated to a player's brain signals, the player can push, pull, lift, and drop virtual objects using thoughts alone. The device comes with a game designed to explore the possibilities of brain-controlled gaming.


Quick Tips: Word 2007

Compare documents - Go to Review | Compare, and click Compare one more time. Enter two document names and you will see the differences.

Look for private data before sending a document - Before sending a file, use the Inspect Document command (under the Office button, click Prepare). It will look for hidden text and other info that Word can strip out.

Jump to previous work - When reopening a large Word document, hit Shift-F5 to jump directly to the last spot you were working on.

Make a table of contents - Creating a table of contents for a document is easy, as long as all the headlines and subheads use either Heading 1, Heading 2, or Heading 3 from the Styles section of the Home table. Insert a Table of Contents page from the References tab and it will fill itself in based on those styles.

Use subheads with style - Make subheads fit a style, select a subhead, right-click, go to Styles, and then Select Text with Similar Formatting. Double-check that the macro did not select text you do not want, then apply a style like Heading 3 from the Home tab's Styles section.


Research

Effects of Age, Walking Speed, and Body Composition on Pedometer Accuracy in Children

Research Quarter for Exer and Sport - Vol 78, No 5, page 420-428

J. Scott Duncan, Grant Schofield, Elizabeth K Duncan, and Erica A Hinckson

The objective of this study was to investigate the effects of age group, walking speed, and body composition on the accuracy of pedometer-determined step counts in children (ages 5-11). The two pedometers used in the study were a spring-levered (Yamax SW-200) and a piezoelectric (New Lifestyles NL-2000).The number of steps taken during the study were also recorded using a hand counter. Both pedometers performed well at 66 and 90 m min-1, but undercounted steps by approximately 20% at 42 m min-1. Although age group, BMI, waist circumference, and % body fat did not affect pedometer accuracy, but children with large pedometer tilt angles (>=10 degrees) showed significantly greater percent bias than those with small tilt angles (<10 degrees). The authors suggest that the style of waistband on the child's clothing is a ore important determinant of tilt angle and pedometer accuracy than body composition. The NL-2000 pedometer and SW200provided similar accuracy, but the NL-200 demonstrated better precision especially in children with large tilt angles. The authors concluded that fastening pedometers to a firm elastic belt may improve stability and reduce undercounting in young people.


PowerPoint: Bullet Lists and Common Problems

Pressing Enter to moves words down creates a new bullet item:

Press Shift-Enter to move words down but keep them as part of the same bullet item. Be aware though that you should have no more than six lines and no more than six words per line.

More space between list's lines:

Just press the Enter key, but for more refined control, highlight the list and then click the Line Spacing button in the Home tab's Paragraph group. From there you can select spacing setups, including spacing at an exact point size.

Wanting more creative bullets:

Highlight the bullet list and click the arrow beside the Bullets button in the Home tab's Paragraph group. The resulting dialog box provides numerous choices, including checkmarks and different dots and boxes. For even more options, click Bullets and Numbering at the bottom of the dialog box. Use the Size box to change bullets' size as a percentage of the text it goes with.Use the Color button to edit the bullets' hue.


Olympic Viewing Through Video Streaming

NBC Universal is planning to provide more than 2200 hours of live streaming video (with the option of viewing up to four steams at once) and interactive data to help you move smoothly between text such as athletes' biographies and video of their performance. Besides streaming live video, NBC plans to post 3500 hours of recorded video online at the conclusion of each event for the duration of the Olympics. All of the digital content will be available at no cost, but only to viewers in the United States. NBC's media played supports three interactive modes: Enhanced, Live Control Room, and Popup. Enhanced mode is playable in wide-aspect ratio at full screen (1060x600) or at small screen (848x480) along with extra features like commentary and blogging. Live Control Room lets you view up to four live streams of video at once, via one primary window (320x176) and three smaller picture-in-picture windows. Popup has a smaller interface (592 x 336) that can be kept open next to work documents.

Be aware that you will need a 512 kbps broadband connection plus a PC with 2.4 GHz Pentium 4 CPU and 512MB of RAM or an Intel-based Mac PC for the pop-up screen. The Enhanced mode and Live Control Room mode will require a 768-kbps broadband connection with a PC equipped with a 3.2 GHz Pentium 4 processor and 1 GB of memory, or an Intel-based Mac.


Wii Fit

The Wii Fit includes a Wii Balance Board that connects wirelessly to the Wii console, sensing a player's weight and body movements while performing various yoga, aerobic, strength training, and balance activities. To perform the calisthenics, you stand or lie on the board. Its four pressure sensors determine where your feet are, monitor your center of gravity, and check your weight. Through virtual trainers and charts, Wii Fit measures your BMI and marks your fitness progress in virtual and real-world workouts.

 

 

Support our Sponsors

Tuff Stuff

 

New Products

Computers in Sport

 

Using Technology in Physical Education,
6th edition

Football Statware 7.0

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Discounts

Football Statware 6.0

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Volleyball Statware 6.0

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Spanish Language Elementary Task Cards

Elementary Aerobics

Elementary Ball Handling

Elementary Basic Skills

Elementary Circus Skills

Elementary Locomotor

Elementary Manipulatives

Elem. Problem Solving

Elementary Qualities

Elementary Lummi

Elementary Playground

Elem. Square Dance

Elementary Stunts

Elementary Tinikling

Elementary Tumbling

 

Spanish Grade 5
Task Cards

English and Spanish Versions

 

Spanish Language Fitness Task Cards

Short Jump Rope Task Cards

Long Jump Rope Task Cards

Food Task Cards

Fitness Task Cards

Ball Exercise Task Cards

Band Exercise Task Cards

Partner Strength Task Cards

Dangerous Exercises Task Cards

 

Fitness Labs

We can provide you with 21st century fitness designs and associated costs - contact us at sales@pesoftware.com and tell us about your space size and budget.

 

Products

High School Task Cards

 

Fitness Software

 

Videos Products

 

Pedometers

 

Software for Teachers

 

 

The purpose of this newsletter is to keep physical educators, health educators, and coaches abreast of current trends in using technology in physical education. The newsletter is published monthly by Bonnie's Fitware Inc. Contact Bonnie's Fitware for advertising rates and suggestions for articles. If you do not wish to receive this newsletter - email Dr. Mohnsen; you will be removed immediately!

© 2008 Bonnie's Fitware, Inc.